![]() ![]() But what I have to face immediately? Rumours that Arnold will be limited due to Indie licenses. I visited the forums since I really started to think about the opportunity that Indie licenses could offer from the next year, for a moment I started to see this fire-fighting as basically a nice move that can place back Maya and Max to the game. basically there are just a few obsolete slowly moving pipelines that are using such amount of self-built scripts inside Autodesk products that they were still not be able to offer flexibility due to software usage for their artists / workers. Now we reached a point that they do not care. The closed beta is alone a parody - I have to add.Ģ years earlier big studios were not even talking with you if you were not handling Maya or Max with great confidence. ![]() I do not even care if this rumour is true or not, I do not use nor Maya or Max for my pipelines, but the fact that a rumour like this can exists, and the surreal attitude that Autodesk do not jumps in and starts to handle rumours like the above by clearly making a statement, that: "THERE WILL BE NO RESTRICTIONS DUE TO INDIE LICENSES" - beside the yearly earnings limit - is beyond the bounds of common sense. Now I just dead something as " if you want to render in Maya Indie with Arnold out of viewport in batch and do not want to have watermark, you have to buy Arnold license separately" To pay 1200(with vat) JUST for your modelling, rendering tool / year is like if someone would ask the same price for a photo editing tool in 2020.īlender and Houdini can achieve already way more solutions as Maya or Max together and I believe that everyone knows the price of Houdini Indie and also the fact that with this 3 software you got not just polymodelling, parametrical modelling, procedural modelling, world wild leading simulation / VFX tools, 2 compositing tools, a sculpting tool, industry leading auto UV and retopology tools, incredible great manual UV, rigging, animation tools, game engine bridges but also 4 render engines. With that the prices are dropping as well. Small companies are rising and the demand to their work rises as well from day by day. The privilege of giant studios in the 3D DCC world is over. Nowadays it's not rare to see some one-man army projects where someone can handle the workflow that was possible to be done just by a team a few years ago. In the industry small projects are spreading thanks to incredible fast user-friendly applications. I will start with a very honest confession: I my self directed like 100 people to Houdini / Blender just in the last year. These annual licenses include all upgrades therefore existing Houdini Indie users will be issued upgrade licenses on release day.įREE Houdini Apprentice - For students and artists, SideFX has a free Houdini Apprentice Edition which allows non-commercial usage with a render restriction of 1280x720 and a watermark.I would like to share my first thoughts due to Maya / Max indie concept that is running its closed beta stage. Houdini Indie uses its own file format for saving scenes and assets and renders animations up to 1920x1080. This version offers limited commercial usage for indie gamers and animators making up to $100K USD per year and cannot be used in the same pipeline as commercial versions of Houdini. Houdini Indie - Houdini Indie is also available for $199 USD per year. These prices include first year on the Annual Upgrade Plan which provides production-level support, and access to daily builds and all releases and updates. Houdini Core and Houdini FX - Houdini 16.5 can be downloaded from immediately with Houdini Core available for as low as $1,995 USD and Houdini FX available for as low as $4,495 USD. ![]()
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