![]() ![]() The hardware must support the OpenXR standard Support for both regular HMDs and for non-HMDs (such as some head-tracked 3d monitors by Dimenco).Customizable size, curvature and height of menus.Option for ergonomic headset recentering when reclined in your seat or lying down in bed.Instant 180º direction change in walking mode when using look-back.Stereoscopic and position-aware mirror reflections.A customizable option allows your hands to reach far away objects more easily (useful if you have walls, objects, impediments or simply laziness constraining your movement) Interactive 3D cockpit switches, doors handles, etc (experimental requires a VR controller).Ability to choose snap-turn or smooth-turn in cockpit camera and in walking mode (with customizable snap-turn angle in 15º increments for walking mode).Ability to toggle VR on/off at any point (usingĬtrl + num5 can be customized to any key, steering wheel button, etc).Anticipate substantial hardware requirements and consider scaling back on the graphics detail, amount of traffic, and other settings to ensure a smoother experience. Performance, stability and polish are not perfect, but we have decided to give you all early access and get your thoughts and feedback as soon as possible, while we continue working on it.Īs you might suspect - VR places considerable demands on your computer’s resources. Any VR headset that supports the OpenXR standard (almost all headsets) should work. We’re excited to introduce a very early and experimental version of VR support. Converted doors to the new latch system.Reworked Hay Bale Square to allow stacking multiple bales on top of each other.Fixed clipping through ground after detaching.Fixed frequent clipping through cars after impact.Fixed wrong refNodes setup, causing it to spawn at an angle.Fixed leaking breakGroup, causing the gate hinge to break when the chain was broken apart on high force impacts.Fixed another ltieraly unplayable typo and grammar in description.Load position variable moved to correct category, and it now uses meters as the unit.Fixed unpainted IFS frame being less stable than the painted variant.Fixed Gambler roof rack mounts not deforming with the roof.Gear indicator and odometer now turn off with the ignition.Retuned strength of hood and tailgate hinges and latches.Fixed incorrect beacon light roof attachment.Fixed some wrong breakGroups causing the hood to not fully break off in collisions.Fixed one of the police light bars conflicting with grille flashers.Fixed Crawler gaining interior camera sound muffling when body is removed.Fixed glass particles appearing when they shouldn’t on some configs.Fixed tailgate pop open beams wrong type, causing the tailgate to get dragged behind the car after breaking off.Fixed labels of mattress loads appearing 16 meters off to the side.Fixed Crew Cab Crawler and Extended Prerunner having 100% interior sound muffling.Fixed Prerunner gaining interior camera sound muffling when body is removed.Fixed camper shell tailgate not breaking properly.Added tow hitch to Cargo Box & Flatbed Upfit.Added Gooseneck hitch to all D35 configs except “The Beast”.Fixed gas struts on both hood and trunk being unbreakable.More jbeam detail for rear doors and rear seats.Reduced mesh spiking on rear end and front fenders.Fixed rear fascia not fully breaking off sometimes with active spoiler equipped.Added Gooseneck hitch (available under “Spare Tire” slot in 6x4 rear subframe).Fixed Vivace simplified traffic trunk being invisible from inside.Fixed simplified traffic electric variant missing interior carpet.Fixed oil starvation caused by exhaust manifolds and radiator support clipping with frame.Fixed orbit camera being slightly off center.Fixed diesel engines not drowning in water when not fitted with a snorkel.Fixed Autobuggy gaining interior camera sound muffling when body is removed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |